Underground DLC: Procedurally generated levels come to The Division
Tom Clancy’s The Division got its first paid DLC release earlier this week, featuring some much-needed endgame content. Underground is a PC and Xbox One timed exclusive presently, with PS4 players (the bulk of the game’s player base) gaining access to the DLC in a month’s time. As a PC player of The Division, I’ve been able to take full advantage of the hardware at my disposal, and have been lucky enough to play the best looking version of the game. However, the game has seen a shocking fall in the number of active players since the game’s launch. Underground promises a slew of new content and gear, but will it be enough to bring players back to The Division?
You begin with an above-ground transitional mission. Once you’ve returned to your HQ after beating it, a new door opens next to the Rewards Claim Vendor to a new social place called “The Terminal.” From The Terminal, you will be able to access Underground missions; randomly generated urban dungeons with varying backdrops and visual styles. These dungeons are akin to Diablo 3’s Rifts, but I would imagine the algorithms required to generate them (given the game’s visual fidelity), are substantially more complex. It’s a great technical achievement, but there appear to be some downsides.